

However, having now seen them in action via Wrecking Zone, I don’t think the main game is missing much. Unfortunately, it’s also the only part of Crackdown 3 which features the destructive environments that were originally touted years ago for this game. Neither are particularly great, and it takes a bit too long to get a match going via matchmaking. There are currently only two game modes to choose from, Agent Hunter which is essentially Team Deathmatch, and Territories, which is a control point mode. That said, the multiplayer half of the game, “Wrecking Zone”, is something that should have been left on the cutting room floor. It’s still fun, the agility orb collecting is as addictive as it ever was, and there’s some decent challenge in the form of platforming sequences and boss fights. However, feeling dated or out of place doesn’t necessarily equate to bad, and that’s how I feel about Crackdown 3’s campaign mode. It’s also clear that Crackdown 3 had development issues out of the gate, and it was certainly announced too early for its own good. It’s been a long time since the original Crackdown and even since Crackdown 2. You’ll get access to a variety of weapons and explosives at a quick pace, so outside of maybe the first hour feeling a little iffy and bland, there’s a decent amount of fun packed into a short experience here.īut yes, we’ve had far better open worlds available to us on consoles and PC, with a number of notable releases in the past couple of years even. There’s a number of story and side missions to tackle as you make your way further into the city map, with plenty of nooks and crannies to explore, often revealing hidden orbs to collect.

The explosions in the game are a literal blast, chaining together mayhem on the city streets, gunning down the mindless hordes of enemies you encounter, and jumping to ridiculous heights as you gather more and more agility orbs rarely gets old. Instead, where Crackdown 3 shines, is when you start to unlock the variety of weapons at your disposal and just start blowing stuff up. Crackdown 3 isn’t a game you’re coming to for story, but chances are you already knew that.

The plotline isn’t particularly engaging, mostly back and forth snippets of dialogue, some over the top line reading from the main villain, and most of the story presentation comes in the way of still images after unlocking a boss fight. The opening sequence to Crackdown 3 sets the general goofy tone for the game, and from there on out it’s a lot of agent this and agent that dialogue from the ever present leader of The Agency. But if you’ve been jonesing for an experience akin to the original Crackdown, well, Crackdown 3 delivers on that. It feels very dated in a number of a ways, visually it won’t stand out to other open-world titles, and again, there are problems. It has a number of issues both on the technical and mechanical side of things, but I still had a tough time putting it down over the course of the past few days, and enjoyed the 7 or so hours it took me to get through the campaign. Crackdown 3 isn’t a great game, sure, but is it fun? Most definitely.
